Case Study 3 -Be A Bug
Introduction
Be a Bug was developed with the ABQ BioPark in 2015. The game uses a Kinect sensor to track the player’s movements, and is programmed so that only the motion of the player, standing on a designated spot on the BUGarium floor, can control the movement of the bug. The interactive was built using the Unity 3D game development environment. The activity is played on an Ideum Presenter 65 which is mounted to a special wall built just for the activity.
Interaction
Visitors can select their role such as a honeybee, a beetle, or a damselfly. After choosing their new identity, visitors fly from food source to food source in a game-like environment. They can control their movement by flapping their arms and leaning to one side or the other to turn. Other than the initial insect selection, the interaction is touchless.
Be a Bug requires the visitor to stand in a designated spot so the motion sensor can accurately track their movements. There are vinyl graphics on the floor to guide the visitors. They also placed additional graphics nearby the screen to encourage visitors to go to the screen to make their choice of insects. Along with floor graphics, visitor’s skeletal outline are portrayed in animations on the screen in real time. Furthermore, animated pointers on the display guide the visitors to achieve their goal. Lastly, the user experience is quite successful as visitors get feedbacks whether their movements are being received and hints are given about how to use the exhibit.
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