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Showing posts from June, 2020

Case Study 3 - Augumented Reality Art Tour: Lumin

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Introduction   Lumin is an augmented reality (AR) tour that allows users to tour the Detroit Institute of Arts. It was created in association with Google and GuidiGo. The project helps to encourage visitors to engage with non-digital activities such as labels and brochures upon visiting the museum. The Lumin tour currently functions in seven section of the gallery space. Lumin AR tool was created to allow the visitors to interact with art or history in more intimate way. For instance, Lumin AR tool helps visitors to come closer with art and understand how objects were used in everyday lives of ancient people. The visitor will just look at an empty gray piece of pottery without the help of this AR technology. But when a visitor uses ‘Lumin’, it shows how the pottery looked like centuries ago and what it was used for. Interaction The visitors have to point their device at certain sculptures, paintings and artifacts to learn more about them. There will be more informations and d...

Case Study 2 - MORI Building DIGITAL ART MUSEUM: teamLab Borderless

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      Introductio n       MORI Building DIGITAL ART MUSEUM: teamlab Bordeless is the world’s first digital museum that displays digital interactive arts. It is created by art collective, called teamLab and located in Tokyo’s Odaiba district. Teamlab Borderless is also known as a world of artworks without boundaries because it is a museum without a map.       The museum has 10,000 square meter spaces that uses 520 computers and 470 projectors. It is filled with more than 50 pieces of digital artworks. The 3D digital arts move freely and constantly in motion from one exhibition to the next so that the visitor can immerse themselves with the wonderful artworks together.   Interactions The artworks are spread across the museum’s five zones. The first zone is called ‘Borderless World’, an interactive digital landscape where visitors are encouraged to create their own path. People can walk through digitized waterfalls and touch luminescen...

Case Study 1- The Interactive Punching Bag

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Introduction Interactive Punching Bag is an interactive installation to raise fund for cancer research. It was designed for Dutch NGO (Netherlands Development Organisation), Fight Cancer. For your information, Fight Cancer is a Dutch NGO that empowers people to set up their own activities to raise funds for cancer research. The Interactive Punching Bag is developed by designer, Thijs Biersteker. He had created a lot of interactive awareness installations regarding the world’s most pressing issues. This interactive installation had travelled to several gyms in the Netherlands.It successfully shows how digital technology and design come together with th e real world, to rai se awareness for a specific issue. Interactive Punching Bag features a fully functional punchable screen that lets you see how cancer cells develop. This installation comprises technologies such as motion sensors, impact sensors and LEDs. Other than that, the LEDs screen shows animations of cancerous cells, based o...