UI Application: Design and Production (Animations & Audio)
Animations To create a good work, there must be animations and audio for the user to immerse in the game world. Tittle Screen The animations of the play buttons allows user to know that the button is interactable. Character Running // Idle Animation There are animations on the movement of the player. The reaper will blink its eyes when he is in idle state. Besides that, I add the effects of wave warp on the outfit of the reaper to show that its floating. My intention of making him floating may lead some confusion to the player, thus I've made a survey on the user test and majority of the players have no problem with it. Jumping Animation The animations will also change to show that the player is jumping. Respawn This is to show what will happen when the player interferes with the enemy. Pumpkin The animation of the pumpkin to show that the pumpkin is collectable. It feels like something is lacking without the animation. Ghost I also apply the effect of wave warp ...