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UI Application: Design and Production (Animations & Audio)

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Animations  To create a good work, there must be animations and audio for the user to immerse in the game world. Tittle Screen The animations of the play buttons allows user to know that the button is interactable. Character Running // Idle Animation There are animations on the movement of the player. The reaper will blink its eyes when he is in idle state. Besides that, I add the effects of wave warp on the outfit of the reaper to show that its floating. My intention of making him floating may lead some confusion to the player, thus I've made a survey on the user test and majority of the players have no problem with it.  Jumping Animation The animations will also change to show that the player is jumping. Respawn This is to show what will happen when the player interferes with the enemy.  Pumpkin The animation of the pumpkin to show that the pumpkin is collectable. It feels like something is lacking without the animation.  Ghost I also apply the effect of wave warp ...

UI Application: Design and Production (Coding)

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Workspace in Unity   One of the reason that I choose to create a platformer game because I want to try out something new. Although platformer game looks simple because it provides a few interactions for the player, I try to make it to be complicated so that I can learn more stuffs. And ya.. it's not simple as there's a lot of part that must be concerned in order to provide the best user experience. Challenges The most interesting part is fixing the collider of the player. On the first user test, many users give feedback that the collider is very sensitive as the player easily dies when he hit the spikes or ghost. This is because the collider is too big and stays static even though the position of the character has changed. After finding the problem, the problem of the collider can be solved when I adjust it by using the offset and size according to the sizes and placement that I want. Thus, the collider will always follow the animation. Another interesting part is the transitio...

UI Application: Design and Production (Design & Development)

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Design Development Process Initial Design ( Rough Idea ) This was the inital design that roughly came across my mind. Initially, I tried to implement the colour scheme that I'd wanted to but it turned out to be very ugly. It didn't really affect much because this was just try and error.  Design Development Stage 1 On this stage of development, I start to design the environments and assets. I use double complementary colour for the game world and character. This is to create contrast between both of them so that the player can easily grab their attention on the character. The background of the town is purplish- red ( more reddish ) while the underwater is in blue with the combination of a little green. Spooky Town Background The background are basically designed with lots of graveyards behind. This was inspired by Nightmare before Christmas because the town has a lot of graveyards to represent Halloween. I added gradient for the background to create depth so that there's a f...