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Showing posts from September, 2020

UI Application: Annotated Bibliography

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Annotated Bibliography Story Research 1.Bad Seed (2016) The Beggar's Ride.[Online] in STEAM. May 5. Available at:  https://store.steampowered.com/app/463760/The_Beggars_Ride/  This article tells the story and description of The Beggar's Ride. I have deeper understanding on how the game works with the description inside. Besides that, it also helps me to analyze and study how a platformer game should look like. 2.Barsby,O. (2020) Wenjia Review [Online] in switchplayer. May 15. Available at: https://switchplayer.net/2020/05/15/wenjia-review/ This article talks about the background story of Wenjia which is a spiritual cat that needs to save the bunnies. The article gives description about the art design, content, story and user experience which aid on my research. 3.Koziara,A. (2015) ‘The Beggar’s Ride’ Review – Wearing the Face of God [Online] in toucharcade. Dec 2. Available at: https://toucharcade.com/2015/12/02/the-beggars-ride-review/ This game review tal...

UI Application: Screenshots & Video Walkthrough

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 Screenshots Video Victory Scene  https://www.youtube.com/watch?v=Z4thsS6_T0E Not Enough Pumpkin Scene https://www.youtube.com/watch?v=C9V4yjSh7Q8 Defeat Scene https://www.youtube.com/watch?v=ht-7M4oNQE0&feature=youtu.be

UI Application: User Test Part 2

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  Action Plan  Overall, there are not much changes to be changed. I just have to change the instruction and highlight to the player that they have to collect the five pumpkins. So I will change the words 'five' into 5 so that it is easier to read. Besides that, there are feedbacks about the sound effects. I think this is because the volume is too low which makes the user unable to listen to the sound effects. It would be better if I provide the user headphone to play the game so that they can listen to the audio as well. Besides that, I also make changes on using the keyboard as cursor to control the game instead of using the mouse. Thus, I have to make changes on the instruction and codes again. Thoughts and Conclusion After conducting  user test 1& 2, it can be observed that different people have different behaviour in completing their task. Let me separate the two user behaviours into two categories : persistent user and non-persistent user. It can be truly seen th...

UI Application: User Test Part 1

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User Test Part 1 Visual Design Action Plan I've make adjustment on the colour palette into more purplish and greenish. I also increase the darkness of background. (refer to Design and Development) Instruction Action Plan  I show the pumpkins on the instruction board and add animations on it so that user can know that it is interactable. Flying Monster Moving Path Underwater Spikes Action Plan  I adjusted the size and offset of collider. ( refer to Coding) I also adjusted the camera so that the player know what's happening down there. Sea Creatures Swinging Path Action Plan I make the rotation to be slower but I mantain the velocity of the swinging path since majority of the user are fine with it. UI Buttons Action Plan I make changes on the colour of the UI. Thus, three UI boards are in different colours. (refer to Design and Development) Conclusion In conclusion , I mantain the difficulties of the game. I also add audio and animations for further enhancement. (refer to Audio ...