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Case Study 3 -Be A Bug

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  Introduction Be a Bug was developed with the ABQ BioPark in 2015. The game uses a Kinect sensor to track the player’s movements, and is programmed so that only the motion of the player, standing on a designated spot on the BUGarium floor, can control the movement of the bug. The interactive was built using the Unity 3D game development environment. The activity is played on an Ideum Presenter 65 which is mounted to a special wall built just for the activity. Interaction Visitors  can select their role such as a honeybee, a beetle, or a damselfly. After choosing their new identity, visitors fly from food source to food source in a game-like environment. They can control their movement by flapping their arms and leaning to one side or the other to turn. Other than the initial insect selection, the interaction is touchless.  Be a Bug requires the visitor to stand in a designated spot so the motion sensor can accurately track their movements. There are vinyl graphics o...